You’re not even given much XP to help you progress through the season if you purchase the full package. True, there is a Chocobo GP Lite which is free and lets you play the standard 64 player mode as well as check out some of the early chapters of the story, but for those who’ve invested in the full edition with all the modes, there’s a menu right in your face promoting Cloud, asking to visit a store before they’ve even had a chance to play the game. I understand the format is popular nowadays and it’s a way for people to keep playing and for Square to keep adding more Final Fantasy esque racers over time, but in this case, I think it really detracts from the experience and is too top-loaded. It even has its own version of a battle pass system for replayability.īut that’s really where it starts to fall apart, with the game’s progression system very sluggish and slow, almost forcing you to invest in order to unlock some of the cooler racers playable in the game. It’s chock-loaded with modes and options, including a full campaign mode as well as fun multiplayer party games. ![]() Not to mention you’ve got the immediate franchise identity with the familiar Final Fantasy victory theme and kart racers like Kupo and Chocobo. There’s a real charm about the game, evident from the menu screen where a charming little tune chirps away in the background. Or falling prey to its extravagant microtransaction system. The problem with Chocobo GP is that just as you can really feel yourself falling head over heels for it, you’re snapped to your senses by the game’s dodgy balancing, or the amount of time you’re stunned from a projectile. Square Enix have built up a really fun racer that is polished, has good systems, a nice range of drivers, and a good variety of courses. It’s the most fun I’ve felt from a kart game since, well, Mario Kart itself. My heart was in my mouth as I was taking tight corners, using any shortcut I could find, and most importantly trying to stay in control of my kart as I vaulted into fourth place, securing my qualification. The Switch already has Mario Kart 8 Deluxe and a bunch of great Final Fantasy games – just play those.I did not expect to reach the Semi Finals of my very first Chocobo GP. There are clear attempts to inject recognisable series mechanics into the Mario Kart-esque gameplay but it ultimately tries to capture Nintendo’s kart racing magic too closely on its home system and falls completely short. Uninspired and technically messy racing on tepid track layouts coupled with jarringly dated fanservice and live service creep make this hard to recommend to anyone, even for the low price of free in its Lite version. ![]() ![]() Having four players on one machine feels like something of a standard so it’s disappointing that can’t be done here.Ĭhocobo GP is in the uniquely disappointing position of having very little to offer either kart racing fans or those out for a new Final Fantasy experience. Up to eight players can play in local multiplayer, two per system, but again I just can’t see enough people owning the game and getting together to make that work. The game’s bracket-style tournament mode is a good idea, but I sincerely doubt that lobbies will fill to the degree needed to make it viable. One saving grace for Chocobo GP might have been its multiplayer offerings, but even these I estimate will fall flat when it launches.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |