![]() ![]() there are some issues with this – for example when the wheel is stopped the signal rate revs up to over 300 – I think because it rotates backwards for a second. Use the up to date car engine patch, etc., etc., So basically this setup needs to get standardized – use metro to send a steady stream of wheel data. Also, select 3rd preset for engine sound. Need to be running Osculator and tracking PRY stuff from wii – need to adjust scale in engine patch. ![]() The speed of the wheel is translated to the speed of the engine sound. Triggers engine simulation by using wiimote taped to spokes of a bicycle wheel.
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