It’s really jarring at first and makes this new perspective feel like it was just tacked on. You just get a tighter reticle and a zoomed-in view of the regular one. Aiming itself is fine enough but when aiming down sights, you don’t look into the scopes or iron sights. While it’s a really cool addition, in theory, it was executed in the poorest way possible in every facet. The thing I looked forward to the most but felt was realized the least was the new first-person viewpoint introduced in Aftermath. They’re limited to a couple of pairs of knives or a sledgehammer. The new two-handed melee inclusions are good enough but don’t really warrant a confetti toss. You can of course upgrade the class as you level it up and give it better and/or stronger abilities. The Vanguard class offers a new ability which is basically an electrified riot shield for which you can just barrel through a horde of zekes. Going into the new class and melee auditions I thought that they were both passable. I thought that this addition was unique and actually pretty formidable at times. From there, they can even attack your teammates if they get too close when they come to the rescue. Moving into them, around them, or shooting at them will cause them to chase you until they overtake you to the ground. They scramble around in a puddle of sorts and will literally jump at the chance to attack you. I just felt like Rome took a safe and far more generic route overall.Ī new additional hazard to these chapters is the inclusion of rats. The latter offered some cool mechanics like the battle against frost which slowly chips away at your health bar. While the majority of gameplay is the same tedious or copy and pasted objectives, I felt that the Rome chapter felt groaning when compared to Kamchatka. Firstly, the two chapters differ vastly in quality from each other. When it comes to gameplay, I have to say, I was pretty underwhelmed. This time, a bit of time has passed since they’ve left their cruise liner and have to fend off the zekes in the Kamchatka peninsula. The second brings back a set of familiar faces in the group of survivors that we met during the Tokyo chapter. The first featuring a completely new set of survivors as they make their way through Vatican city all the way up to the Roman Colleseum. StoryĪftermath introduces two brand-new chapters into the WWZ universe. The game is filled with bugs, poor design choices, or missing concepts altogether. It is most definitely the definitive way to experience WWZ, but that doesn’t mean that it’s a masterpiece or even halfway there. Upon playing Aftermath myself, I came away with just as many pros as I did cons. It not only included the base game but all of the previously released content found in the GOTY edition as well as a plethora of new editions coming from the Aftermath expansion. Over the summer though, Saber Interactive announced an expansion that no one saw coming, World War Z: Aftermath, marketed as the all-in-one ultimate way of how you should experience WWZ. While it may not have been a ground-breaking title, it did try to introduce a couple of new ideas to the genre that hadn’t been seen before, such as the mega-hordes of zombies that appear throughout it. Based on the book and film of the same name, Saber Interactive’s 2019 title, World War Z offered players a Left 4 Dead-like co-op survival title with a third-person perspective.
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